Text from a presentation I gave to a group of project managers and engineers outlining my thoughts on information design.
Text from a short presentation I gave on Digital Storytelling, the modern expression of the ancient art of storytelling.
Part of a presentation I gave introducing mental models to a group of non-practioners.
An excerpt from a longer paper I wrote on audio interfaces, particularly as applied to the web.
An introduction to user experience that I gave to a group of non-practioners years ago.
Traffic was a sound art installation exhibited in a number of galleries in Taiwan during the period of 2005 to 2007.
Traffic II created spontaneous real time auditory compositions or improvisations using data gained from network surveillance.
The girls’ ambient room uses sound, music, animation and light projections to communicate information at the periphery of human perception.
Windchimes are in their natural state a musical instrument, a percussion instrument, but when augmented with sensors, windchimes become a minimal interface to controlling sound and creating electronic music.
Adult Chairs are tangible interfaces that allow for rudimentary control over a musical performance. The interface, woven into an object that is part of the fabric of our everyday life, adds to the element of surprise helping to create an engaging experience from something very simple.
This is was a tangible collaborative instrument for playing musical games against computer, local, and remote participants.
Hullabaloo represents one of my first attempts at creating a tangible music interface. Hullabaloo is a simple tangible interface that allow children to participate in a music game that tests and increases their musical and memory acuity.
Over a period of time we gathered sound samples from various locations throughout the city of Hsinchu. I edited these samples and tuned them to a specific harmonic structure.
Universal text box allows for the capture of an idea, or the myriad of other types of data, when and where it occurs on the device you feel comfortable using (browser, mobile, pda).
I created a program using director that allowed you to control the creation of calligraphy through the use of your voice.
With inspiration from my daughter, I created a number of networked tangible instruments. The project iterated but never got past the rough prototype stage.
A blogging platform for ITRI Creativity Lab’s research teams.
Informational website for actress, model and host Jessey Meng.
During its’ brief run Taiwanease was frequently lauded for its’ design and well written editorial.
An audio alternative to the time consuming and interruptive nature of the push and pull of visual way finding interfaces.
TOMI was a concept for an online musical toy to allow for a new form of interaction between parent, child, and family.
Shaolulu (Xiaolulu) was a character and experience created to help ITRI celebrate their 30th anniversary.
The Halifax Space-Time Activity Research (STAR) Project was conducted by the Time-Use Research Program at Saint Mary’s University, in partnership with Halifax Regional Municipality (HRM). The project results were used to help plan the construction of roads, sidewalks, bike paths, and changes to Halifax Metro […]
Popwuping was a weblog devoted to delivering trends and insights in mobile culture.
Redesign of ITRI’s multilingual corporate website
Before I knew pinyin I created a popular weblog covering art, design and sound. Much like tumblr blogs today and the original blog format, it focused on curation and imagery over commentary.
Curating the best in gear, technology, destinations, and travel inspiration, Transitloungers is a travel guide for the modern traveler.
A simple brochure site for Riccio & Riccio Investments Group.
Informational website for a Shanghai based consulting company.
Redesign of a large corporate intranet.
Website for a leading international law firm in Taipei.
A personal weblog for Corbett Wall
One of the first local photoblogs with an initial goal of sharing both the sights and sounds of Asia. Later it settled into a nice collection of street photography.
The Fortune Telling Machine allowed each user to enter their date of birth and receive a unique result based on the data that they entered – essentially their fortune accompanied by music and sound.
This was one of a number of product concepts inspired by a 3 month observational study of a Taiwan seniors home.
I set out one day to examine the inconsistencies in the MRT signage system. This is part of the initial presentation I gave on the topic.
I digitised Italo Calvino’s Invisible Cities in an effort to explore different ways of navigating narrative structures using hypertext.